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Websockets - Introduction

Feb. 16, 2024, 8:11 p.m.

Introduction

In today's rapidly evolving world of internet technology, real-time communication on websites and web applications has become not only desirable but often essential. From live chats and dynamic content updates to online games and real-time collaboration, users expect seamless and immediate interaction. Traditional HTTP request-response models were not designed with such interactions in mind, leading to the development of new technologies capable of meeting these new requirements.

Among these innovations, WebSockets stand out as a powerful tool enabling bi-directional, persistent communication between the client and server in real time. However, it is not the only technology available for managing real-time communication. Methods such as polling, long polling, and Server-Sent Events (SSE) also find their applications in various scenarios. In this article, we will take a close look at WebSockets, compare them with other communication techniques like polling, long polling, and SSE, and discuss how these technologies work, their advantages and disadvantages, and their best use cases. The topic really piqued my interest only after I decided to write a messenger using Django channels; I had heard about WebSockets before but never used them in coding. For educational purposes, I decided to educate myself.

What are WebSockets?

WebSockets is an advanced technology that enables the opening of an interactive communication session between the user's browser and the server. This allows messages to be sent to the browser on the fly without the need to reload the page, opening the door to genuine real-time interaction. Unlike the traditional HTTP request-response model initiated by the client and usually ending after receiving a response, WebSockets maintain an open connection, allowing both parties to freely send data back and forth.

How Does WebSocket Work?

WebSockets operate on the ws (or wss for encrypted connections) protocol, an enhancement of the HTTP protocol. The connection process begins with a WebSocket "handshake," which is a special HTTP upgrade request. Once the connection is successfully established, the HTTP protocol is upgraded to the WebSocket protocol, allowing for bi-directional, persistent communication between the client and server. The communication between the server and client roughly looks like this:
Diagram showing server-client communication using websockets

Advantages of Using WebSockets

  1. Real-Time Communication: WebSockets provide immediate data exchange, which is crucial for applications requiring quick responses, such as online games, chats, trading platforms, and others.

  2. Reduced Server Load: By maintaining an open connection, WebSockets eliminate the need for multiple connections, typical of traditional HTTP requests. This reduces server load and increases communication efficiency.

  3. Bi-Directional Communication: The ability to send data both from the client and the server without having to send a request makes WebSockets ideal for interactive web applications.
  4. Compatibility and Portability: WebSockets are supported by all modern browsers, enabling the creation of rich, interactive applications that work consistently across different environments.

Conclusion

WebSockets represent a significant advancement in communication between the browser and the server, offering efficient, bi-directional data exchange in real time. This allows developers to create more dynamic and responsive applications, enhancing user experiences. Although not every web application requires the capabilities offered by WebSockets, for those that need fast and continuous data exchange, this technology is a powerful tool worth considering.

Comparing Communication Methods

Developing web applications often involves choosing the right communication technique between the browser and the server. Beyond WebSockets, popular options include polling, long polling, and Server-Sent Events (SSE). Each of these technologies has its specific applications, advantages, and disadvantages.

 

Polling involves the client periodically sending requests to the server at regular intervals to check if new data is available. It's the simplest form of maintaining communication between the client and the server but has some limitations.

  • Advantages:

    • Simple implementation.
    • Compatibility with older browsers and servers.
  • Disadvantages:

    • Inefficient resource use: many unnecessary requests when no new data is available.
    • Delays in communication as updates are limited by the polling interval.

Diagram showing server-client communication using polling

 

Long Polling is an improvement over polling, where the server keeps the request open until new data is available to send, rather than immediately responding that no data is available. After sending the data or after a timeout, the connection is closed, and the client immediately initiates a new request.

  • Advantages:

    • Reduces the number of unnecessary requests compared to standard polling.
    • Better responsiveness as data is sent immediately once available.
  • Disadvantages:

    • Can be burdensome for the server as managing a large number of open connections is more challenging.
    • Delays can still occur due to the time to open a new connection after the previous one ends.

Diagram showing server-client communication using long polling

Server-Sent Events allow the server to asynchronously send updates to the browser over an open HTTP connection. SSE is mainly used for one-way communication from the server to the client.

  • Advantages:

    • Asynchronous updates from the server to the client without the client having to request them.
    • Simpler to implement than WebSockets for one-way communication.
    • Better support in browsers than WebSockets in some cases.
  • Disadvantages:

    • Limited to one-way communication (server to client).
    • May not be as effective as WebSockets in cases requiring real-time bi-directional communication.

Diagram showing server-client communication using server sent events

Main Differences and When to Use Each Technology

The choice between WebSockets, polling, long polling, and SSE depends on the specific requirements of the application. Polling and long polling can be considered for simple applications that do not require real-time communication but want to regularly update data. SSE is an excellent choice for applications needing one-way updates from the server to the client, such as notifications or news feeds. WebSockets offer the greatest flexibility and efficiency for applications requiring full, bi-directional communication in real time, such as online games, chats, or financial applications.

In summary, the key to choosing the right technology lies in understanding the project's requirements and the advantages and disadvantages of each option. When selecting a communication method, it's important to consider both the user experience and the server load.


Technology Comparison

Feature WebSockets Polling Long Polling SSE
Communication Bi-directional One-way One-way One-way
Initiation Client and server Client Client Server
Immediacy Yes No Better than polling Yes
Complexity Medium/High Low Medium Medium
Browser Support Broad Universal Universal Broad
Resource Use Efficient Inefficient Better than polling Efficient
Best Use Real-time applications with intense communication Simple data updates Applications requiring frequent updates with minimal delay Data streaming from the server, notifications

When to Use WebSockets?

  • Applications requiring bi-directional communication in real time: chats, online games, real-time collaboration.
  • Projects where minimizing delays is crucial: trading applications, real-time monitoring applications.

When to Use Polling?

  • Simple applications that do not require real-time updates: news updates, status updates, where a few seconds delay is acceptable.
  • Prototype version of applications: when quick implementation is more important than performance optimization.

When to Use Long Polling?

  • Applications requiring faster updates than standard polling: notification systems, where delays are less tolerated, but full real-time interaction is not needed.
  • Projects where balancing immediacy with server resources is important: less server load than with constant polling.

When to Use SSE?

  • Applications requiring one-way updates from the server to the client: news feeds, notifications about new posts or comments.
  • Projects where communication is mainly from the server to the client: real-time data dashboards, status monitoring.

 

Challenges and Best Practices

WebSockets: Challenges and Best Practices

  • Challenges:
    • Managing multiple connections: WebSockets can burden the server as the number of users grows.
    • Compatibility and security: Ensuring a secure connection (wss://) and support across all browsers.
  • Best Practices:
    • Use libraries and frameworks: Leverage proven solutions like Socket.IO that facilitate implementation and offer additional features.
    • Manage connection state: Monitor the connection state and automatically restore it in case of interruption.
    • Plan for horizontal scaling: Plan the scalability of your application from the beginning, using techniques such as load balancing.

Polling and Long Polling: Challenges and Best Practices

  • Challenges:
    • Excessive server load: Frequent requests can cause unnecessary server load.
    • Delays in updates: Updates are limited by the polling intervals.
  • Best Practices:
    • Optimize polling intervals: Adjust the polling frequency according to the needs of the application and user expectations.
    • Manage server resources: Monitor server load and adjust the polling strategy based on current load.
    • Caching responses: Reduce server load by caching responses for identical requests.

SSE: Challenges and Best Practices

  • Challenges:
    • Limited browser and server compatibility: Not all browsers and servers support SSE.
    • One-way communication: SSE is limited to sending data from the server to the client.
  • Best Practices:
    • Ensure your environment is compatible: Before implementing SSE, check support in browsers and servers you plan to use.
    • Use polyfills for browsers that do not support SSE: Consider using libraries that can emulate SSE in older browsers.
    • Optimize connections: Monitor and manage connections to avoid server overload.

 

Summary

We have looked at various technologies enabling real-time communication between the browser and the server: WebSockets, polling, long polling, and Server-Sent Events (SSE). Each of these technologies has its specific use cases, advantages, and disadvantages, making them more or less suitable depending on the needs of the application.

WebSockets offer powerful capabilities for applications requiring bi-directional communication in real time, such as online games, chats, or collaborative applications. With low latency and efficient connection, they are the best choice for dynamic user interactions.

Polling and long polling are simpler methods that can be used in applications where immediate updates are not critical, but regular checks for new data are needed. Though they can be more burdensome for the server and generate delays, their simplicity makes them still a popular choice in many scenarios.

SSE focuses on optimizing one-way communication from the server to the client, perfectly suited for applications that require server updates, such as data streaming or news feeds.